It suddenly strikes me, that the main disadvantage for somebody at my intermediate art level in working on long graphic novels over a period of time is that, inevitably, your art improves and your style may change. While this is inarguably a good thing, the unfortunate fact of the matter is that it introduces an element of inconsistency to your work. These differences may actually only be very small, and they may go unnoticed by others, but dammit if they don’t just sit and glare at you from the page.
Posts Tagged tko
Ah, thank goodness it’s the weekend. It’s been a week of late nights for me, and naps caught here and there to try and prop myself up, so I’m looking forward to a bit of unwinding this weekend. Time to dye my hair again (thinking either blue, turquoise or my usual purple but suggestions will be noted!), make a nice proper meal for myself, the new X-Com game is out, the Mechromancer class was released early for Borderlands 2, I’m back into the swing of things with Lemon Candies… Oh, and I need to make a trip to PC World to pick up an external hard drive caddy which I think will be a Saturday morning thing. Y’know, make the most of the day.
The other day, I noticed something in my Facebook feed that somewhat irritated me (yes, it’s going to be one of those posts but bear with me as it’s very important). A band, admittedly not one that I know but presumably somebody my friends know, had put out a call to their fans to produce a band logo.
What seems like a fun and lively way of engaging fans is, in reality, a rather more sinister symptom of a deeper problem permeating society. That is, that graphic design is SEVERELY underrated and undervalued. ‘Competitions’ like this are just the tip of the problem. It starts with people being offered band merch, which is already in stock and may be difficult to shift anyway. And the band can theoretically get dozens, hundreds of designs in for review before deciding on one, ONE, entrant to win. What they have done is to have absorbed many work hours from the lives of these people (whether or not they expect to earn money from their illustrations immaterial at this stage) and have expended a comparatively TINY amount of their own resource.



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