Troll troll troll your boat…
The playerbase of DayZ continues to expand, despite having an advertising budget of exactly zero dollars. Now, while this pays tribute to the fantastic work that Rocket has put into the mod and the intense fun that is possible to have, unfortunately with more people comes the fact that the rate of banditry is rising.
Allow me to explain: Bandits are players who murder other players (survivors) for equipment or for fun. PKers, essentially.
Now, I have nothing against bandits at all. They’re a vital part of the game experience, ratcheting up the tension of every encounter with an unfamiliar player. What I DO take issue with, however, is the increasing rate of complete and utter assholes playing the game.
The sort of players who will drop a team member when he isn’t looking, and continue to hunt the rest of your team down (fine so far), then loot your corpses, insult you, and disconnect before you can retort or retaliate. This is so far beyond acceptable player behaviour, and yet is met with approval by other bandits, and even other survivors. Why should this be tolerated? And more importantly, what can be done about it? Rocket has said that change must come from within the community, not from the developers, but with people becoming more and more disillusioned with the deathmatch the game is slowly descending into, how soon will it be before there are no survivors left, only bandits? How can we enforce punishment by hunting down those who have wronged us, when all they will do is disconnect when they sense that they are about to be defeated?
Those sons of bitches have my rifle. And I want Old Faithful back…
Anyway, on a lighter note, I just took delivery of my first print work today! Stay tuned for more news on that front soon π
M.
So when you say “The sort of players who will drop a team member when he isnβt looking” are you speaking from experience?
Yeah, Red 9 was covering our approach to a large factory building where we were regrouping. He was pretty low on health, and we didn’t know the sniper was in the hills. First we knew of it was when he collapsed over the parapet, dead. The sniper was in the hills opposite, behind him. I don’t think the bandits knew that we were there, but the shot attracted all the zombies towards us (a flaw of the engine, where zombies home in on the nearest player rather than the source of aggro). Now, all of this would have been fine: In fact, a couple of weeks ago Red 9 was killed by a bandit while he was providing overwatch for us raiding a cattle shed. I actually chatted with the bandit and discussed tactics with him, and he was a thoroughly pleasant guy; A ‘professional’ bandit as it were. The guys that dropped us at the factory, however, were not. They killed us and looted our corpses (fine, part of the game), but then trolled us over global comms and disconnected before we could respond (probably a good thing in that regards) and before we could retaliate, as Red 9 had spotted them still in the area and we were planning a counterattack.
Well, all we can do is pick ourselves up and carry on! We had so much equipment they couldn’t carry it all with them, and they had to leave some of their own behind, so we’re not HUGELY disadvantaged. Just mildly irritated and disillusioned π